I feel like I'm overlooking something. A bodywrap of mighty strikes cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +7. He carries a Greatclub +2, Hide Armor +3, an Amulet of Natural Armor +2, and a Ring of Protection +2. Sometimes you get eaten by a giant purple earthworm. So looking at the amulet of agile fists, it states it only applies dex to damage, and themegical versions (+1 - +5), add the to hit bonus for being magical. share. Updated Terminology Several ability names changed slightly between the Pathfinder Playtest and the final Pathfinder Core Rulebook, and while we tried to catch them all, we missed a few. Guys/gals: monk can autocast barskin on himself as a monk power iirc it does not stack with amulet. I imagine that it would follow a similar path that the runes took, if it were to exist. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. If the ghosts take 0 damage instead of the normal half damage, that is indeed a bug. 1) you misunderstood me. On command, this amulet causes the wearer’s hands to become encased in a layer of freezing iron. Also a +1 flaming shocking amulet of mighty fists costs 54,000gp. All trademarks are property of their respective owners in the US and other countries. A: If it were D&D, no. Kill it and loot the area to find Amulet of Mighty Fists +3, Belt of Physical Perfection +2. You can, but it's such massive overkill. If it does, then does the enhancement bonus (if any) also apply to the character resisting a grapple maneuver? Any special abilities are set at the time of creation. I was helping another player in my group create a monk character, and while picking out equipment, I suggested an Amulet of Mighty Fists. I just wanted to draw attention to this particular portion of Pathfinder's content. I could be crazy, but the page you linked seems to indicate that in the event of a creature (or PC) with multiple weapons attacking, it is already intended that the bonus effects only apply to one weapon. Amulet of mighty fists conflicts with amulet of natural armor and advances slower than magic weapons do. 16,000 gp is the correct price. Amulet of Mighty fists doesn't make natural attacks magical. heck, the claw/claw/bite routine is the exact example used. Unlike an amulet of mighty fists, a bodywrap needs to have a +1 enhancement bonus to grant a melee weapon special ability. The easiest way to deal with it is to cast a Stinking Cloud (3) or two near your casters, and then to slaughter it and its companions when they fail their saves. This should be a very doable battle for a 9th to 10th level party with buffs. Accounting; CRM; Business Intelligence Since the amulet also already has a +1 enhancement bonus, adding another would result in a +2 bonus, so for the purposes of price, +1 agile is the same as +2, i.e. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability. The Amulet of Might Fists is rediculously priced at enhancement bonus^2 x 6,000gp. (Pathfinder) Amulet of Mighty Fists does with Weapon Special Abilities Description Whereas default amulets of mighty fists (+1, +2, etc) seem to work correctly, if one is customized from the base amulet of mighty fists with some magic weapon special abilities, it does not seem to be adding the bonus to attack and damage of the base plus. 2E Resources. Thanks for the info i most often play as a sorcerer and wanted to give druid a try but was not sure on what items was specific for druids Unseen, Throwing, Anchoring, Glamered, Shrinking, Transformative. Amulet of Mighty Fists Conversion. Both its bites and its tentacles would gain a +1 to normal attacks; and both bite and tentacle grabs (grapples) gain the +1 from the amulet as well. Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator’s caster level must be at least three times the amulet’s bonus; Price 6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5). No enhancement bonus, no bypassing DR. Q: Am I being unfair by nerfing Amulet of Mighty Fists? He got back to me and mentioned that the Amulet … 5 comments. Natural weapons deal no damage to ghosts in Kingmaker, monks need to carry at least one magical monk weapon for that. Amulet of Mighty Fists ROTR-C, DRUID-B, MONK-B, UW-B item Accessory Magic Basic Check to acquire Intelligence Arcane Wisdom Divine 4 Powers Reveal this card to add 1d4 with the Magic trait to your combat check; you may not play a spell with the Attack trait or a weapon on this check. Being magical weapons will also allow them to bypass things with magic DR, but I'm not sure what class of monk's abilities already bypass certain things. The 36Kgp one is comparable to the 18K weapon. i deal zero damage to ghosts which need magical weapons to damage. There are other items that give bonuses to grappling. Posted by 8 hours ago. But then, so can the amulet. This natural weapon warrior has 3 natural weapons (1 attack each) that they can enchant for the price of 2 weapons and they attack at Full/-5/-5. Shaped like a fist, this iron amulet is surrounded by a frigid fog. But it doesn't. Agile is +1-equivalent, that is, it costs the same as adding a +1 enhancement bonus. Bracers of Armor +5. I don't know how authoritative that site's sources are for pathfinder, but the precedent seems to be there. Construction Requirements +1 bonus 2,500 gp; +2 bonus 10,000 gp; +3 bonus 22,500 gp; +4 bonus 40,000 gp; +5 bonus 62,500 gp Amulet of Agile Fists is a magic necklace in Pathfinder: Kingmaker. It is three times as expensive as a single magical weapon and one and a half times as expensive as a magical double weapon or two magical weapons. DESCRIPTION This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet. 1) Actually it doesn't and this becomes more pronounced as you extrapolate the cost for items (+3 amulet vs +4 sword 4k difference, +4 amulet vs +5 sword 14k difference, +5 amulet vs +6 sword 38k difference). Note: It's pathfinder. I don't have S&F (he does), but I've heard it mentioned on these boards. The characters are 9th level so they can have 2 attacks(Full/-5) without any class/racial features (and the price of 1 weapon). Amulet of Mighty Fists: C: Item: Change the power to: "Reveal this card to add 1d4 with the Magic trait to your combat check; you may not play a spell with the Attack trait or a weapon on this check. I was looking at picking up an Amulet of Mighty Fists +1 (6000 GP) -- but then I realized that a single +1 gauntlet will net the same effect for less than half the cost. check out the. Q: Am I being unfair by nerfing Amulet of Mighty Fists? Lesser, greater, middling, it's all the same. All rights reserved. When a character or creature is wearing an Amulet of Mighty Fists and attempts a grapple maneuver, does the enhancement bonus of the AoMF (if any) add to the character's roll to perform the grapple? The amulet of mighty fists goes a different route and gives you an enhancement bonus when making unarmed or natural attacks of any type. I have over 30 years' experience as a player and GM, primarily in D&D/d20. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability. Am I being unfair by nerfing Amulet of Mighty Fists? His level and stats look scary, but his low reflex and will means that he’s very vulnerable to spells like Grease (1), Hold Person (2), and Overwhelming Grief (3). An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability. It's problem is that it's limited to +5, meaning you can either get +5 Enhancement bonus (which will bypass all DR and give +5 bonus to Attack and Damage) or you can get Enchantments (like Agile). 2E Resources. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And they get no iteratives, unless they take a 3.0 Savage Species feat. Spells like magic fang or magic weapon grant an enhancement bonus to a particular type of attack you are using, making it magical for the duration of the spell. Thoughts I had: 1) The gauntlet can be taken away. Recharge None i deal zero damage to ghosts which need magical weapons to damage. Assuming a strength score of thirty, your 9th level ranger deals 1d8+10+2d6 & 1d8+5+2d6*2 or 54 avg. Don't know if PF changed it or not but shouldn't only either the claws or the bite be considered her primary natural weapon and the other a secondary that has to eat a to-hit penalty and only gets half str to damage? Unlike an amulet of mighty fists, a bodywrap needs to have a +1 enhancement bonus to grant a melee weapon special ability. In this case because of how amulet of might fists can be enchanted vs the body wraps you have two options for enchanting: If you are starting at low level and will be wanting to upgrade your items you will want to put your special bonuses on the amulet and the enhancement bonus on the body wrap since they can both be upgraded as you level. Amulet of Mighty Fists: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons. Amulet of Mighty Fists Conversion. 1 ) OK, so if I bumped the cost of the amulet to 18k, equal to a +3 weapon and gave her the +1 on top of the rest, she is still paying 1/3 of what anyone else would. Make sure you use the in game bug report though with F11, I believe that's the default key to submit a bug report. It is annoying and can you fix that? 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